![]() ![]() ![]() Now while we can't automatically recover your lost colors it is possible for your server admins to do it manually (or yourself if on singleplayer), but don't be too hard on them if they choose not to do this, it will be very tedious and it's not their fault it happened either. I can't make any promises right now, I'm still in the investigation phase and we also have some larger bugs on our plate, the damage is also already done in this case. However, I do recognize how much time everyone puts into breeding and hunting for their choice colors, and while we can't recover the lost colors, I am investigating methods for us to make it so that you can recover them in the future if this happens on your servers. It can happen at any time to any unofficial server (This last update had a pretty important change to the way mods merge color definitions to cut down on some bloated data, and that caused the issue this time) Unofficial servers (and singleplayer) that run mods are vulnerable to this issue and have always been, any change to the order of mods or anything that alters the contents of that array can cause the index to suddenly match up with a different color. (No we can't change this unless you want your servers to slow to a crawl, string comparisons are resource expensive) Dino colors, after their randomized selection, are saved to the creature and referenced by an index number only that is associated with a master array of colors. Unfortunately, any colors lost from this update can't be automatically recovered ?. When would this be done? Days? Weeks?Īfter some investigation, I understand the cause of this. Re-rolling previously mutated colours would be great, atleast then people would have the option of manually changing them or keeping the new colours. That makes total sense, Thankyou very much Now, I have a plan for making this problem recoverable from in the future, I can also get the game to reroll some new colors for everyone where there are these color indexes pointing to an invalid color (which is defaulting to white), then maybe there is some incentive to not feel like you have to spend 50 hours manually assigning colors to your creatures, and you might get some desirable colors back. When we cleared out the bloat, indexes pointing to the duplicated colors were suddenly invalid and defaulting to white. so not every index for "Red" was consistent. When breeding and the game chooses random color mutation it randomly picks from any color definition. so there were multiple instances of every color. what was happening was that every single mod added was duplicating the color definitions in the array. We didn't remove any of the available colors, we just removed a ton of duplication that was occurring and making all these color reference inconsistent. Don't worry it doesn't break the feature of breeding color mutations itself, the problem is just that the array of colors went through a change that got things a little messed up.
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